ubg_health_create_bar
Syntax:
ubg_health_create_bar(layer, sprite, x, y, health_min, health_max, chunked, direction, event)
Arguments:
Argument Name | Type | Description |
---|---|---|
layer | layer_id | id or name of the layer to create the healthbar on |
sprite | sprite | id of the sprite to use as the health icon |
x | real | x-position to create the healthbar at |
y | real | y-position to create the healthbar at |
health_min | real | minimum value that the health can be |
health_max | real | maximum value that the health can be |
chunked | bool | whether or not to use the 'chunked' effect (requires extra subimage!) |
direction | UBG_HEALTH_DIRECTION | enum value from UBG_HEALTH_DIRECTION specifying which direction the healthbar should fill up |
event | UBG_HEALTH_RENDER_EVENT | enum value from UBG_HEALTH_RENDER_EVENT specifying to render in draw or gui |
Returns: (real)
Description:
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